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hamilta

15
Posts
3
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A member registered Mar 19, 2021

Recent community posts

Thankyou for the speedy reply, I'll have another look.

I see there was a previous set of comments referring to lighting from 3 years ago. I have attempted to export to unity and use the same settings but sadly cannot get the export to look anything like what is shown in asset forge. Is there an update to the lighting settings used due to the age of the previous post or a way to replicate the look from asset forge to unity as would really like for them to look the same but at the moment cannot get close. Any thoughts ?

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Once I have found a style I am happy with I will optimise them as best I can and try to release a shipset if possible.

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This is in Unity with some metal effect and wear on the decals & a darker tone mainly set by the background.

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Still learning but going well and on the way to making a ship set. Edge effect similar to planetary annihilation game done in blender too which gives it a nice effect.

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Would be great to see a feature that adds decls/emmission (I have added to the feature request) as they make things look nicer.

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I have only been using this software since friday (ie a few days) and its great for low poly RTS ships like these I have created. 

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Not sure if this has been raised previously but to have the ability to add emission & decals in the program would be handy to avoid exporting to another (like for example blender) to fiddle with these then export it again. Also ability to add additional shaders might great too. I have only got the program recently and found it great to work with so trying to keep everything in one place would excellent.